



Saturday, 17 October 2026
The Dark Orb's annual RPG mini-convention. One day, two sessions, a table full of strangers about to become friends (or victims).
GM signups are closed for this Orbtoberfest.
Ticket sales for this Orbtoberfest have closed.
DCC RPG · run by Bruce Cunnington
A level zero adventure. You'll play characters from the 1980s heading to the old downtown theater (the one that shows naughty movies at midnight) to see the newest horror flick...and experience some fantastical horrors first hand...
0 of 5 player slots left
Eclipse Phase 1e · run by Stoo
All of you are beta forks of Achjima Yai — partial mind-clones with incomplete memories that have been “forked” from your original alpha personality in order to carry out an off-world research mission. On your return home to Mars you were expecting to be reintegrated with your primary personality… but instead you wake up, surprised to find that you’ve been re-sleeved into a new body. Your alpha is nowhere to be found, nothing makes any sense… and then people start getting murdered.
0 of 5 player slots left
Outgunned Adventure · run by Paul Maloney
1936 and the British Museum have loaned an Egyptian exhibition to Nottingham Castle Museum and Art Gallery. It’s the night before the grand opening and a quick audit of the exhibits has found one of the Mummies missing from its sarcophagus. The race is on to return the Mummy and save the reputation of Nottingham. Do you answer the knock at your door?
0 of 5 player slots left
Neon City Overdrive · run by Shane Leahy
Night falls across the city. Neon bleeds across rain‑slick streets, reflecting off chrome signs and rusted towers. Corporate blimps drift through the haze, dwarfed by the looming stacks. Sirens echo. Gunfire echoes through the canyon of buildings. The endless babble of ads claws at your senses. Just another night. The crew hunting for the next score — anything to keep breathing, anything to stay ahead of the city. Then a message hits the grid. Ghostwire. More than a contact — an ally in the neon grind. “If you’re seeing this, they found me. Don’t trust the silence. Follow the numbers. Play the song. Make sure it reaches the sky.” An 80s neon‑and‑chrome cyberpunk scenario using the Neon City Overdrive ruleset.
0 of 4 player slots left
Vaesen · run by Gareth Howell
Five strangers are drawn together by the same terrifying dream; a frightened old woman calling out in the dark, a crumbling castle and something lurking in the shadows. You and your companions are Thursday’s Children, blessed (or cursed) with The Sight, the ability to see the creatures of folklore and fable others either cannot or will not. The old woman’s call leads you into a world of buried secrets, betrayal, and the supernatural. Vaesen is a spooky and atmospheric game, set in 19th Century Sweden. The Haunting of Castle Gyllencreutz is an introductory adventure, introducing players to The Society and the world of Vaesen.
1 of 5 player slots left
Cyber Sprawl Classics · run by Steve Barnett
The job is straightforward: Enter the CyDev Bio-Research Facility and retrieve a valuable piece of weaponized cyberware. Any valuables we find along the way are ours to keep. Five hundred creds each could make life damned comfortable for the next few weeks. Too bad that in this line of work, nothing is ever simple. A level 1 adventure for Cyber Sprawl Classics, a Cyber Punk hack of Dungeon Crawl Classics
0 of 5 player slots left
Outgunned · run by Stuart McQueen
A Tale Etched in Blood and Neon It's all gone tits up!!!! As a badass crew with a reputation for getting things done you were approached to do a job. Integral Technologies Corporation sent their operative Enzo Sunset with a proposition; infiltrate Gellar-Kushimo Enterprises and steal their prototype, the Icarus Cortex. With the amount they were offering you couldn't say no! But rather than receive the obscene amount of money you were promised, that rat bastard Enzo wiped your payment and has sent a corporate kill team to take you out. This can't stand! You have a reputation to protect, money to claim and a betrayal to punish. Shoot, punch, drive, hack and charm your way across Neon City to put things right! That money is yours! Enzo Sunset needs to learn the error of his ways! And maybe, just maybe, you can figure out what the fuck the Icarus Cortex actually does! With time running out and your name on the line, it's time to blow shit up and look cool while doing it!
0 of 5 player slots left
Gran Meccanismo; Tripod · run by Bruce Laing
FLORENCE 1510 - A world where Da Vinci’s inventions were successful and Florence stands stronger as an independent republic state under a New Renascence perio with enemies surrounding from Venice, the Papel states and France. It is a world of clockwork gadgets, spies and intrigue, science and wonder. As a team of troubleshooters, you. Are to meet with your employer who has concerns that the enemies of Florence plot against and may destroy this new age wonder
1 of 5 player slots left
Hard City · run by Phil Callan
Hallowcroft, Massachusetts. The 1950s. A prominent mob boss lies murdered over his Thanksgiving dinner. Can our team of private investigators stop an all-out gang war? And is the answer to this horrific mystery more otherwordly than it seems? A mix of noir crime mystery and supernatural horror, using the Hard City RPG rules set.
0 of 4 player slots left
Fallen London · run by Tim Partridge
Hunt for Myles Remmington, rising poet, who has gone missing. It is 1891 and thirty years ago London was stolen by bats and is now in a vast underground cavern. Themes of gothic horror with dark humour, including substance abuse, addiction, obsession, body injury, body horror, rodents, spiders, hired killers, living clay people, people resembling walking squid, devils, religion, returning from death, poverty, darkness, damp, fungi, oppressive government. Suitable for those new to the system and setting.
0 of 5 player slots left